I understand that the purpose of HRE is to discourage aggressive strategies, 100 inconsistent deck cards, from 30 lives, but I think aggression is somehow impossible at a competitive level. In fact, it seems impossible not to play blue, green or black. I feel that the ban on the winter globe is a big reason for this. Edh isn`t a difficult format to combine and the banned list seems to encourage/impose that it`s pretty much the only thing you should do. There`s my EDH Deck Spirit Duel EDH and it still marks my winter ball as illegal, even if it`s not. Can anyone help me? Yes, I checked this as soon as I posted this comment. It is certainly not forbidden. Just attribute it to a flaw in TO`s new automated legality system. If you know it`s not forbidden, which we both don`t know, then just say so in the deck description and move on. I feel like he could do some things with this and the Girapur ether grid in the right bridge. If your artifacts trap Bridge and Winter Ball, you can probably lock people out of the game where I played my Brimaz Stax 1v1 deck (which is pretty cool because Brimaz is like a cheap army in a box, so top that off with all the hate stuff like frozen ball, stone silence, the deletion field, the sword of FNF, the referee Leonin, etc. And aggro people in the middle of annoying) and I played a winter ball and the guy told me it was forbidden in 1v1. It just doesn`t make sense to me.
People play a lot of artifact, beast, pod answers for a number of things, tons of things, not to mention alternate releases like Seedborn Muse, Prophet of Kruphix and Sword of fnf. It just seems like a weird thing to have banned. There are bottlenecks in all playable strategies. Don`t rely on Tapped Out for legality checks because, as you can see, it`s unreliable. Always link to the picker`s website or the official EDH rules website for prohibited lists. From the update of the 1v1 banlist, when Winterkugel was banned. Winter Ball isn`t modern legal right now, and it`s been a minute since you would want it in your legacy deck, although this errata may have commander apps. Admittedly, there are still plenty of Commander Griefer players, and I can imagine some of them playing decks that would benefit from a winter ball that only affects the rest of the table. While the ball itself isn`t a huge speculative target, as it will soon be reprinted, the cards that fit into such a game could now be solid mics. As long as you are 100% sure that the card is legal, don`t worry about what is typed. If you must, leave a note in the description that it is legal, but only put in contact.
Winter Globe is a powerful and boring map, but I`d rather deal with it than Grand Arbiter as the Commander (who will keep coming back). Is it possible that Winter Ball is banned in Duel Commander? It has a completely separate ban list from Multiplayer Commander. Grid and Orb seems to be a soft-lock/soft-lock combo piece. Ghostly propaganda/prison effects would probably suit better than Bridge, IMO. It`s worth playing with anyway. When you speculate on winter ball errata, you`re targeting a small subset of HRE players who like grief, a smaller subset of those who particularly like the winter ball mourning effect, and then the even smaller subset for which functional change is important. There are a lot of Rings of Gix and the group of people who want to pick one up because of it is VERY small. It`s a sign. He says, “Don`t play winterball. Nobody likes winter balls! While good control decks are a great way to balance a format in which combo decks exist (which makes Duel Commander very different from the standard), there are plenty of options we`d like to see more. Again, I`m not exaggerating, honestly, I have no idea where you think I`m exaggerating in this comment :S. I`m trying to help you, either to improve the clarity of your message or your understanding of HRE, I don`t know why you react the way you do, don`t you want to know if something could be improved? For 4 mana, your spells cost you less, and your enemies cost you more.
This is in some ways much better than [[Nether Void]], which is +3 for everyone (although NV is more of a lock when hitting). This is a net advantage of +2 over an even net effect (although NV is of course supported by land destruction).